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Devlog
Explained some rules that were unclear
February 01, 2026
by
Michele Pavani
2
You've asked two legitimate questions in the community: - Do you die at 0 HP? - Is there a single monster saving throw for everything? The answer is yes to both questions, but I realize it wasn't enti...
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Correcting typo
January 28, 2026
by
Michele Pavani
2
I corrected a typo that was reported to me. By mistake, on one page, the rogue was called thief (this is due to the fact that before Froggy's revision the classes were called Fighter, Thief, and Magic...
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The Old School Rules Jam!
January 23, 2026
by
Michele Pavani
4
I've created the first Old School Rules jam, which will launch in a month (so you have plenty of time to prepare your content and spread the word): https://itch.io/jam/the-old-school-rules-jam The ide...
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Free Stock Arts!
January 22, 2026
by
Michele Pavani
4
I've released 52 free stock art pieces for anyone who wants to write supplements for Old School Rules! You can find them here: https://michele-pavani.itch.io/old-school-art...
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The Old School Rules Community Is Now Live!
January 15, 2026
by
Michele Pavani
8
Old School Rules community is officially open ! From the very beginning, Old School Rules was never meant to be a solitary project. Its heart has always been the idea of a shared, evolving game . Toda...
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Video review and typo correction
January 03, 2026
by
Michele Pavani
3
Thanks to Lex Grey's fantastic review, I fixed a couple of typos in the character sheet...
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Italian translation
November 27, 2025
by
Michele Pavani
3
Thanks to Bottega Repezi, the Italian translation is now available: https://bottegarepezi.itch.io/old-school-rules-ita...
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Spanish translation
November 20, 2025
by
Michele Pavani
2
Thanks to Orvi, the Spanish translation is now available: https://orgvi.itch.io/old-school-rules-esp...
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Text revision by Froggy
November 05, 2025
by
Michele Pavani
7
Thanks to Froggy for kindly correcting my English, which was full of Latinisms. If you downloaded the previous version: nothing changes, except that my English was slightly harder to digest :)...
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